A friend writes his bachelor thesis about photogrammetry and I got a chance to learn something about it. Then I tried one object on my own to see how things are working. Thanks to Calle!
Lowpoly made in Maya and Zbrush (ca. 25.000 polys). Rendered in Substance with Iray.
This is a picture in Photoscan. The blue planes show the photos I´ve taken for this asset.
This is the highpoly imported in zbrush. I cleaned up the floating polys and some bad areas here.